[MAAP] Devlog 1 | Effects UI


Hello fellow agents, I'm happy to finally be able to post my first devlog since I started this project, as seen in the attached gif I have been working on one of the most important aspect of the battle system that Marvel Avengers Alliance had, which is effects.

Effects can be either buff, debuffs or passives a character can have and they are also present in their skills, the logic of these effects was already implemented but not their UI, now the engine automatically loads the buff attached to certain characters and skills and automatically arrange them like it was in the original game.


I have also develovep a debug screen where I can quickly set a battle with any hero and enemy team, modify their stats, class, level, their buff and other parameters of their skills, this will let me test newly added effect and check they are working correctly.

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